FC: FUTBOL
COLLECTIVE
an introduction to design cycle through the creation of custom soccer jerseys
Design your own soccer jersey and bring your vision to life — from streetwear-inspired moodboards to real, wearable gear. In this hands-on class, students explore the culture and creativity behind global kit design, then choose your path: learn how to vinyl cut, screen print, and customize blanks, or dive into full sublimation printing using advanced templates and digital tools. Whether you're into bold graphics, clean minimalism, or repping your roots, you’ll end the course with a finished jersey and a spot in our final fashion show—where your design hits the runway. No experience needed—just your style, your story, and your hustle.
APATURA: Fall ‘25 Dates
Phase I: Concept Creation
Class 1: Intro
October 9, 2:15-3:45pm Room 407 (during BeaverLodge)
Slidedeck (request for access)
Class 2: Moodboards
October 16, 2:45-3:45pm Room 407
Slidedeck (request for access)
Class 3: Concept Sketches
October 24, 2:45-3:45pm Room 407
Slidedeck (request for access)
Class 4: Refinements
Find your blank: Nike Dry Fit Jerseys
Order blanks
October 30, 2:45-3:45pm Room 407
Class 5: Mockups
November 6, 2:45-3:45pm Room 407
Class 6: Design Day w/ Mentors
Saturday, November 8th, 11am-1pm
Vectorize your designs
Phase II: Production
Class 7: Understanding Print Techniques
Class 8: Production Open Lab
Class 9: Planning your Shoot & Production Open Lab
Phase III: Documentation
Class 10: Intro to Product Photography
Class 11: Photo & Film Shoot
Class 12: Edits & Interviews
MEET YOUR MENTORS
A group of inspired mentors working in the indsutry
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Drake Ramberg
Drake Ramberg, an Oregon native and fine art graduate from Portland State University, began his association with Nike in 1986 as a freelance graphic designer before eventually spearheading the brand’s early football (soccer) apparel graphics efforts in Europe . He moved to Germany in the early 1990s to launch and build Nike’s soccer design studio—creating some of the most iconic kits of the era, including those for Borussia Dortmund, Paris Saint-Germain, Arsenal (notably the 1995 lightning-bolt “Gunners” kit), Olympique Lyonnais, PSV, and even the Italian national team. He returned to Nike’s Beaverton headquarters to serve as Operations Director for Global Football, where he continues to mentor young designers and celebrate his deep love for art, sport, and Portland.
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Luibelt
Luibelt is a Venezuelan designer and storyteller, currently specializing in apparel as a color designer at Nike. With a deep love for hands-on creativity, she finds joy in exploring various mediums to express her vision, from product design to photography and community-focused projects. She is passionate about fostering creativity and building meaningful connections within the community.
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Tymon Emch
Tymon is an aspiring designer and educational producer dedicated to building programs and spaces where art, culture, and community intersect. His work centers on design as a tool for storytelling and social connection—whether through apparel, public art, or dope programming for teens . As founder of Cada Casa, Tymon develops culturally responsive design education that empowers emerging artists to see themselves as both creators and community leaders. His approach blends aesthetics with equity, ensuring design remains accessible, relevant, and rooted in lived experience.
TRUST THE PROCESS
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Phase I: Concept Creation
Students develop their own team and branding assets in the mood-boarding to vector-based art process.
Class 1: Introduction & Design Influences
• Presentation from Drake Ramberg about the history and cultural influence of soccer jersey design.
• Exploration of production methods: vinyl, screen print, plotter-print to create their own shirt
Class 2: Mood-Boarding & Concept Development
• Students come up with their “story” (or theme of their kit)
• Students create a mood-board and initial concept creation.
Class 3 - 5: Concept Refinement
• Going from mood boards to concept sketches
• Students translate sketches and concepts into digital assets.
• Introduction to vector-based art
• Students create mockups of their jersey design.
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PHASE II: PRODUCTION
Students split into two groups: first timers (who have never produced a jersey before), and advanced (who will focus on creating tech packs)
Class 4: Intro to Production Methods
• Understanding fabric types (polyester vs. cotton blends).
• Introduction to vinyl cutting and basic heat pressing.
•Sourcing blank jerseys and materials.
Class 5: Screen Printing & Layering
• Hands-on: preparing screens, layering ink, and color registration.
• Experimenting with single-color designs before advancing to multi-color prints.
• Students test their logo/number on fabric swatches.
Class 6: Full Jersey Creation
• Finalizing front and back designs.
• Cutting vinyl numbers/names and applying via heat press.
• Combining screen-printed graphics with vinyl elements.
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PHASE III: DOCUMENTATION
Students plan photo and video shoots to show their final product.
Class 7: Planning the Photo/Video Shoot
• Students learn about basic photography and film elements and practice shots
• Students experiment with product vs. model shots
• Students plan their shoot (contact models, find location, create equipment list)
Class 8: Content Capture
• Students work in teams to capture their content
• Video & photos include product picts & model video
Class 9: Final Presentation & Party
• Students display their work (both physical and digital versions) in a gallery setting
• Feedback from peers and professionals
Advanced Pathway &
CAREER DEVELOPMENT
In addition to providing an introductory digital media experience for high school students, we are proud to facilitate networking and advanced production opportunities to design students further along in their journey. Our mentors include both professional designers and design students who are looking to break into the field. Students who are looking into more advanced production methods (sublimation, cut-sew, tech packs) are also supported in a more one-on-one mentorship.


